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#declare EngineHalo =
sphere { 0, 0.8
pigment { color rgbt <1, 1, 1, 1> }
halo {
emitting
spherical_mapping
cubic
color_map {
[ 0.0 color rgbt <1, 0, 0, 1> ]
[ 0.666 color rgbt <1, 1, 1, -1> ]
[ 1 color rgbt <1, 1, 1, -1> ]
}
}
hollow
scale 0.5*x+y+z
}
I've been trying to convert some old models but my one attempt at a halo
using media ended up with a weak-looking transparent thing. Could someone
convert this for me? It should be very easy for an expert.
Thanks
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